1) Treat all weapons as though they were loaded.
2) No running or jumping with a weapon unless it is a part of the action.
3) Absolutely no horseplay.
4) No distracting the performers, unless part of the action.
5) If you are required to wear corrective lenses to drive, you are required to wear corrective lenses to fight. Contacts are recommended, if these are not an option, a securing strap may be necessary.
6) Stop means stop. If combatants are engaged and a stop command is issued, the combatants need to stop immediately.
If it is not yours, don’t touch it (unless necessary to avoid an accident).
7) Safe fighting techniques as taught by the Thieves Guilde training team must be observed at all times.
8) The tip of a weapon should never cross the face or throat even if out of range.
9) Evasions, even off-line, should be cue-action-reaction.
10) All weapons must be approved by the Armorer and Safety Team.
Bladed weapons must be checked for the following:
Smooth blade (no nicks)
Blunted edge and tip
Sufficient flexibility to withstand the extreme punishment of stage combat
All component pieces secured (including grip)
Show proper care (free of dirt and rust)
Missile weapons must be disarmed or unloaded.
Staffs and polearms must be hardwood.
Polearm/spear heads must be securely fastened to staff.
11) Recommended that all personal weapons have sheaths.
12) All unsheathed weapons must be peace-tied when not in use and in public (staffs and polearms must be securely held).
13) All weapons not being actively used or carried should be kept in designated areas.
14) No throwing-style weapons (includes but not limited to knives, shruiken) or throwing of weapons unless specifically trained by the Training Coordinator or other Guilde designated instructor.
15) Gauntlets or other proper hand protection must be worn and approved by safety team.
16) Armor needs to be approved by safety team.
17) Jewelry and loose articles must be removed or secured before a fight.
18) Hair must be controlled to provide proper vision.
19) Costumes of fighting performers are subject to review and approval by safety team.
20) The following costume items should be monitored (by the costumer and performer) for potential safety problems: Puffy sleeves, skirt/dress/cloak length, hat/head piece secured (or removed before a fight), shoes have adequate grip and be closed-toed.
21) Special effects must be tested and approved by Technical and Safety team.Safety reviews will occur periodically throughout the rehearsal schedule. The team will be reviewing environment, Guilde member health, choreography and stunts.